- General
- Druid
- Warrior
- Ranger
- Necromancer
- Priest
- Paladin
- Wizard
- Bane Knight
- Rogue
- Warlock
- Berserker
- Chaos Monk
General
Druid
- General
- Skills
Descendants of the ancient lines, the Druid continue to be at one with nature. Using powerful nature magic, and summon forest critters to their, a Druid becomes a powerful force to deal with.
Armour: Druids can only wear cloth.
This means the Shield and Bracers slot at the moment have no items.
Options for the head are the normal hat and the wizard hats.
For the breast and legs you have shirts and pants.
Boots are not restricted for any class, so you can wear either Boots or Leather Shoes.
For the arms you can choose between Armband and Black Arm Bands.
Weapon: Druids wield staffs and wands
MAG | Druid being a spell based class this is the primary stat to add focus points to. |
INT | Since you are fighting with summons have higher chance on criticals is a plus. |
END | The Tree of Life skill is based on your health, so raising this stat improves that skill. |
Player | Level |
---|---|
naature | 50 |
Drew Wydd | 39 |
Xhaltior | 31 |
Nature | 31 |
The Magus | 30 |
Skill | Icon | Cooldown | Description | |||||||||
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Singe | 1 | Basic skill | ||||||||||
Notes: This is the basic skill of Druids. Having a good wand or staff and high MAG and INT will improve the damage of this skill. | ||||||||||||
Summon Wolf | 14 | Summon | ||||||||||
Notes: After 4 seconds of summoning a Wolf joins you in the attack. The summons live for 70 seconds meaning you can have maximum 5 Wolfs. | ||||||||||||
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Entangling Roots | 20 | Vines grow up around your target holding them in place | ||||||||||
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Tree of Life | 40 | Grows a tree near Druid, healing 2% each second | ||||||||||
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Warrior
- General
- Skills
Warriors are the strongest in weapons. Using great weapon combos, they are able to wield a vast number of weapons and devastate foes with amazing skills.
Armour: Warriors can wear any kind of armour.
Weapon: Warriors wield melee type weapons.
STR | STR raises the damage you do with melee weapons. |
END | END gives you more HP and also more capacity to carry items. |
INT | INT improves your chance on getting a critical hit. |
Player | Level |
---|---|
Luy | 60 |
Muskateer | 60 |
warrior within | 60 |
brass1 | 60 |
BraveHeart | 60 |
Skill | Icon | Cooldown | Description | ||||||||||||
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Attack | 1 | ||||||||||||||
Mighty Blow | 5 | Heave a mighty blow against your foe | |||||||||||||
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Colossal Stomp | 20 | Slam the ground causing your target to be stuned for 3 seconds | |||||||||||||
2 seconds cast time | |||||||||||||||
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Hurtling Slam | 12 | Warrior leaps through the air for a huge attack | |||||||||||||
you have to engage first | |||||||||||||||
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Execute | 10 | Finishing move that does 150% damage if the target is under 20% health | |||||||||||||
you have to engage first | |||||||||||||||
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Defensive Mastery | 10 | Use you warrior skills to tank critters and reduce damage | |||||||||||||
you have to engage first | |||||||||||||||
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Defensive Stance | 10 | Defensive move that increases AC by 100 over the next 3 seconds | |||||||||||||
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Ranger
- General
- Skills
These bowman are strong and fast. They prefer bows to swords, and are very good at trapping their enemies. Watch out if you are ever at the end of a bow sight from a Ranger, their shots are deadly.
Armour: Rangers can wear any type of armour
Weapon: Rangers wield bows and crossbows.
DEX | Since Rangers wield bows the DEX stat will help do more damage. |
END | Having a higher chance on criticals is probably the best option after having high DEX. |
INT | Though Rangers have excellent defense with the skill Snare having END to carry items is always nice. |
Player | Level |
---|---|
Quazit | 60 |
Chenya | 60 |
Tallus | 60 |
KingJames | 60 |
Dead Eye | 60 |
Skill | Icon | Cooldown | Description | |||||||||
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Bow | 1 | Basic skill | ||||||||||
Burning Arrow | 4 | Send an arrow on fire into your enemy | ||||||||||
Notes: The subskill Ignite on Impact causes out of range creatures to attack you which is very handy at times. | ||||||||||||
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Ice Arrow | 12 | Send a frozen arrow into your enemy, slowing them | ||||||||||
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Perfect Aim | 12 | Take your time to aim an arrow for high damage | ||||||||||
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Snare | 6 | Tosses a snare at your enemy, knocking them down | ||||||||||
Notes: With increased duration Snare allows you to keep a creature pinned down unless the spell fails. | ||||||||||||
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Spike Trap | 12 | Drops a trap with spikes, enemies walking near the ranger will take damage. Only 1 trap at a time can be put out. | ||||||||||
Notes: Spike Trap does a lot of damage over time and to multiple creatures depending on the subskills. | ||||||||||||
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Necromancer
- General
- Skills
The dark ones. Necromancer are outcasts, even from their magic brethren. Using dark magic, they summon monsters, ghosts and undead to do their bidding. Death always follows the Necromancers.
Armour: Necromancers can only wear cloth.
This means the Shield and Bracers slot at the moment have no items.
Options for the head are the normal hat and the wizard hats.
For the breast and legs you have shirts and pants.
Boots are not restricted for any class, so you can wear either Boots or Leather Shoes.
For the arms you can choose between Armband and Black Arm Bands.
Weapon: Necromancers wield staffs and wands
MAG | Being a spell based class Necromancer do more damage with high MAG. |
INT | With INT you raise your chance on getting a critical hit. |
END | The third stat to raise could either be END or QIK depending on what other use you want to give to your character. END gives more HP and more carry capacity, QIK makes you move quicker and raise your chance on critical hits even more. |
Player | Level |
---|---|
Scar Face | 60 |
The DayWalker | 45 |
Deceased | 45 |
Necron | 37 |
SARSReaper | 34 |
Skill | Icon | Cooldown | Description | |||||||||
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Whisper | 1 | Basic skill | ||||||||||
Demons Fury | 9 | Summon a demon to destroy your foe | ||||||||||
4 seconds summon imp, lives 80 seconds | ||||||||||||
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Wisp Dance | 12 | Summon a death wisp to aid you in your combat | ||||||||||
7 seconds summon whisp, lives 65 seconds | ||||||||||||
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Raise the Dead | 14 | Summon a skeleton to fight for you | ||||||||||
4 seconds summon skeleton, each summon does a short knockdown, lives 65 seconds | ||||||||||||
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Shriek of the Tormented Ones | 20 | Release a flurry of tormented souls on your enemies | ||||||||||
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Priest
- General
- Skills
Wielding the holy magic, these agents of light have a divine power. With powerful light shields, they Priest actually wields the light to restrain agents of evil.
Armour: Priests can only wear cloth.
This means the Shield and Bracers slot at the moment have no items.
Options for the head are the normal hat and the wizard hats.
For the breast and legs you have shirts and pants.
Boots are not restricted for any class, so you can wear either Boots or Leather Shoes.
For the arms you can choose between Armband and Black Arm Bands.
Weapon: Priests wield staffs and wands
MAG | Being a spell based class Priests do more damage with high MAG. |
INT | With INT you raise your chance on getting a critical hit. |
END | The third stat to raise could either be END or QIK depending on what other use you want to give to your character. END gives more HP and more carry capacity, QIK makes you move quicker and raise your chance on critical hits even more. |
Player | Level |
---|---|
Gladameir | 60 |
Bagel | 37 |
Bael | 32 |
iHeal | 31 |
Father Mulcahy | 30 |
Skill | Icon | Cooldown | Description | ||||||
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Bolt of Light | 1 | Basic skill | |||||||
Sear | 6 | Holy light causes boils to appear on target burning them. | |||||||
This is your main skill to do damage as a Priest. | |||||||||
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Illuminate | 12 | Hit your target with a blast of light that blinds them | |||||||
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Light Heals | 15 | Heals your target for a small amount | |||||||
After a 4 second cast time it heals for more then 50hp | |||||||||
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Bubble of Restoration | 25 | Restores 2% target health each second | |||||||
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Paladin
- General
- Skills
Paladins are holy knights, devoting themselves to sword, shield and holy magic. By using a blend of blesses and hard weapons, they are able to create devastating blows to evil critters.
Armour: Paladins can wear any type of armour
Weapon: Paladins wield melee weapons.
STR | STR raises the damage you do with melee weapons. |
END | END gives you more HP and also more capacity to carry items. |
INT | INT improves your chance on getting a critical hit. |
Player | Level |
---|---|
Luy90 | 60 |
Freddy | 52 |
Tornis | 32 |
ChivalrousRob | 31 |
FLH | 31 |
Skill | Icon | Cooldown | Description | |||||||||||||||
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Attack | 1 | Basic skill | ||||||||||||||||
Holy Strike | 5 | You weapon is infused with holy energy and doest 150% normal damage. | ||||||||||||||||
With having a short cooldown this spell allows you to do tons of damage. | ||||||||||||||||||
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Light of Neuth | 15 | Send out a bright light blinding target | ||||||||||||||||
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Heal Light Wounds | 15 | Heals you for a small amount | ||||||||||||||||
After 4 seconds casting you heal your self as if you took a good health potion. | ||||||||||||||||||
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Seal of Protection | 30 | Holy Seal that protects by adding 100 AC over the next 15 seconds | ||||||||||||||||
With injustice this skill can help quite a bit. | ||||||||||||||||||
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Wizard
- General
- Skills
This class wields the elements like they were playthings of the universe. Spewing fire, ice, electricity and air from their hands, they are truly to be feared.
Armour: Wizards can only wear cloth.
This means the Shield and Bracers slot at the moment have no items.
Options for the head are the normal hat and the wizard hats.
For the breast and legs you have shirts and pants.
Boots are not restricted for any class, so you can wear either Boots or Leather Shoes.
For the arms you can choose between Armband and Black Arm Bands.
Weapon: Wizards wield staffs and wands
MAG | Being a spell based class Wizards do more damage with high MAG. |
INT | With INT you raise your chance on getting a critical hit. |
END | The third stat to raise could either be END or QIK depending on what other use you want to give to your character. END gives more HP and more carry capacity, QIK makes you move quicker and raise your chance on critical hits even more. |
Player | Level |
---|---|
Hound | 60 |
Dragon Summoner | 60 |
DangerousRob | 60 |
Flamboyant | 60 |
Wizards Tale | 51 |
Skill | Icon | Cooldown | Description | |||||||||
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Bolt | 1 | Basic skill | ||||||||||
Fire Specialization | n/a | You learn the intricate ways of Fire, increasing damage for all Fire spells | ||||||||||
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Ignite | 4 | Blast of fire magic from Wizard at target | ||||||||||
Fireball | 8 | Wizard gathers the fire elemental and sends a devistating ball of fire torwards target | ||||||||||
2 seconds cast time | ||||||||||||
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Ice Specialization | n/a | You learn the intricate ways of Ice, increasing damage for all Ice spells | ||||||||||
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Freezing Touch | 4 | Wizards hands turn to ice, freezing target touched | ||||||||||
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Frost Shield | 20 | Puts a frozen shield around Wizard, increasing AC by 100 | ||||||||||
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Shock Specialization | n/a | You learn the intricate ways of Shock, increasing damage for all Shock spells | ||||||||||
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Spark Bolt | 4 | |||||||||||
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Shocking Grasp | 12 | |||||||||||
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Chain Lightning | 20 | |||||||||||
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Air Specialization | n/a | You learn the intricate ways of Air magic, increasing damage for all Air spells | ||||||||||
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Gust | 3 | |||||||||||
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Cyclone | 7 | |||||||||||
Multiple creatures | ||||||||||||
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Acid Specialization | n/a | You learn how to spawn Acid from the air and use it against your foes | ||||||||||
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Acid Bolt | 4 | Wizard summons acid and sends a bolt towards the enemy | ||||||||||
Acid Dump | 6 | Wizard gathers acid from above and drops it on target | ||||||||||
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Acid Storm | 10 | A devastating storm of acid drops on enemies | ||||||||||
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Bane Knight
- General
- Skills
Bane Knights are Paladins who have ventured to the dark side. Wither too many battles, or just a tendency to harm, these dark knights will slash a monster and then curse them with unholy curses.
Armour: Bane Knights can wear any type of armour.
Weapon: Bane Knights wield melee weapons.
STR | STR raises the damage you do with melee weapons. |
END | END gives you more HP and also more capacity to carry items. |
INT | INT improves your chance on getting a critical hit. |
Player | Level |
---|---|
DarkGoddess | 60 |
Wolfbane | 60 |
Badbane | 53 |
Shaeffer | 52 |
Mr Spud Winkle | 47 |
Skill | Icon | Cooldown | Description | ||||||||||||
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Strike | 1 | Basic skill | |||||||||||||
Unholy Blow | 8 | Heave a mighty blow against your foes using dark holy power | |||||||||||||
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Repent | 5 | Unholy curse that drains the targets life | |||||||||||||
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Obscure Soul | 30 | Using dark holy power to make yourself harder to hit | |||||||||||||
With high END the subskill Dreadful Remorse gives you a lot of extra health in combat. | |||||||||||||||
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Rogue
- General
- Skills
This class prefers stealth and distraction to get their point across. As you hear something behind you, the clever Rogue will be slipping his poision dagger where it counts.
Armour: Rogues can wear any type of armour.
Weapon: Rogues wield daggers and swords.
DEX | Though Rogues could fight like a Warrior and use STR too for higher damage, a Rogue specific option is to use daggers and raise DEX to do more damage. |
INT | Since Rogues have the option to Double Wield having a high chance on criticals helps to do more damage. |
END | Though Rogues can be sneaky and harder to hit, having a decent amount of health is always a good thing. |
Player | Level |
---|---|
Rae | 60 |
Shadow Wolf | 60 |
BOBSKI | 56 |
Unicci | 55 |
The Phantom | 40 |
Skill | Icon | Cooldown | Description | ||||||
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Stab | 1 | Basic skill | |||||||
Shadow Strike | 5 | Step through the shadows to deliver a devistating blow to your target. | |||||||
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Dual Wield | Rogue is able to wield daggers in each hand. Offhand weapon strikes for 10% damage. (no skill icon, equip 2nd dagger) | ||||||||
Striking twice each attack with the good chances on criticals a Rogue has this is a great improvement for this class. | |||||||||
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Shadow Walk | 20 | Rogue slips into the shadows, becoming partially hidden | |||||||
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Stealth | 45 | Rogue disappears completely, becoming hidden from players and monsters alike. Area attacks or moving will undo effect. | |||||||
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Poison Weapons | 45 | Rogue poisons weapons, allowing a chance for the victim to be poisoned on each attack |
Warlock
- General
- Skills
Warlocks are wizards who have yielded to the dark side. They use shadow and dark magic to destroy their enemies. Those few who have faced a powerful Warlock and survived, never sleep in the dark again.
Armour: Warlocks can only wear cloth.
This means the Shield and Bracers slot at the moment have no items.
Options for the head are the normal hat and the wizard hats.
For the breast and legs you have shirts and pants.
Boots are not restricted for any class, so you can wear either Boots or Leather Shoes.
For the arms you can choose between Armband and Black Arm Bands.
Weapon: Warlocks wield staffs and wands
MAG | Being a spell based class Warlocks do more damage with high MAG. |
INT | With INT you raise your chance on getting a critical hit. |
END | The third stat to raise could either be END or QIK depending on what other use you want to give to your character. END gives more HP and more carry capacity, QIK makes you move quicker and raise your chance on critical hits even more. |
Player | Level |
---|---|
Elfred | 60 |
OHSNAP | 60 |
Under Study | 52 |
The Leper | 50 |
Dirk Diggler | 45 |
Skill | Icon | Cooldown | Description | |||||||||
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Shadow Bolt | 1 | Basic skill | ||||||||||
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Shards of Darkness | 20 | Channeled spell that cast out shards of dark magic against your foes | ||||||||||
This skill is the first you should get. I does a lot of damage really quickly. | ||||||||||||
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Blur | 24 | The Warlock to blurs causing enemies a harder time to hit them. +100 AC | ||||||||||
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Vessel of Neuth | 24 | The Warlock creates vessel that increases the INT of nearby players | ||||||||||
This skill gives a 15 seconds INT raise and also a 5 seconds invisibility. | ||||||||||||
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Berserker
- General
- Skills
From the outskirts comes the Berserker fighter. Using weapons like a warrior, and strange battle cries that will freeze the heart of an enemy, the Berserker is as unpredictable as they are dangerous.
Armour: Berserkers can wear any type of armour.
Weapon: Berserkers wield melee weapons.
STR | STR raises the damage you do with melee weapons. |
END | END gives you more HP and also more capacity to carry items. |
INT | INT improves your chance on getting a critical hit. |
Player | Level |
---|---|
Bubba Joe | 60 |
Bloodrayne | 60 |
Nutcracker | 50 |
The Loner | 50 |
Muskateers Beserker | 39 |
Skill | Icon | Cooldown | Description | ||||||
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Attack | 1 | Basic skill | |||||||
Blade Flurry | 5 | Mad attack that slashes and hacks at the target | |||||||
When attacking multiple creatures with Hack and Rip you will bring them down easily. | |||||||||
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Dual Wield | Berserker is able to wield weapons in each hand. Offhand weapon does strikes for 10% damage. | ||||||||
With Dual Wielding activated Beserker can do a lot of damage in a very short time. | |||||||||
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Zerker Rush | 20 | Rush the target and hit with a devistating blow | |||||||
This is a great skill to start the fight with, followed up by a Blade Flurry and many times the fight is already over. | |||||||||
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War Cry | 15 | Charges the Berzerker with battle energy, increasing Stamina and allowing for other skills. |
Chaos Monk
- General
- Skills
Nobody knows for sure where Chaos Monks came from. Using strange energies they are able to bend time to their bidding. Using strong hand attacks, and occasional poison, they are feared by everyone.
Armour: Chaos Monks can only wear cloth.
This means the Shield and Bracers slot at the moment have no items.
Options for the head are the normal hat and the wizard hats and the leather cap.
For the breast and legs you have shirts and pants.
Boots are not restricted for any class, so you can wear either Boots or Leather Shoes.
For the arms you can choose between Armband and Black Arm Bands.
Weapon: Chaos Monks can only wield Spears.
DEX | Being a Spear wielding class, Chaos Monks need high DEX to raise their damage. |
MAG | Chaos Monk is can also do damage with spells so having high MAG helps too. |
END | For the thirds stat you could choose either for END to carry more items and have higher HP or INT to do more critical hits. |
Player | Level |
---|---|
Vagabond | 60 |
wolfhound | 60 |
Lester | 60 |
byob | 40 |
SNAP | 38 |
Skill | Icon | Cooldown | Description | |||||||||
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Jab | 1 | Basic skill | ||||||||||
Touch of Death | 5 | High damage attack used to try and finish off critter. | ||||||||||
Most damage will come with this skill. | ||||||||||||
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Leg Sweep | 15 | Sweep the enemy knocking them to the ground and causing 10% damage | ||||||||||
This skill allows for a multiple critter knockdown, which gives you plenty of time to use the rest of your skills to end any fight soon. | ||||||||||||
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Curse of Time | 5 | Using the power of time, you curse the enemy causing 50% damage per second for 5 seconds | ||||||||||
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